V tomto článku nájdete všetky zmeny, ktoré sa týkajú Renewalu na Reborne. Momentálne toto nastavenie nájdete na test serveri - 2.voľba vo výbere servrov. Pri prechode na Renewal dôjde k niekoľkým zásadným zmenám:
K nasadeniu čistého Renewalu došlo v noci 23.3.2013.
Status | Každý bod | Každé 2 body | Každé 3 body | Každé 4 body | Každých 5 bodů | Každých 10 bodů |
---|---|---|---|---|---|---|
Strength (STR) | ||||||
Agility (AGI) | ||||||
Vitality (VIT) | ||||||
Intelligence (INT) | ||||||
Dexterity (DEX) | ||||||
Luck (LUK) | ||||||
Base Level (BLV) |
Class | STR | AGI | VIT | INT | DEX | LUK |
---|---|---|---|---|---|---|
Arch Bishop | 5 | 4 | 5 | 8 | 6 | 0 |
Genetic | 1 | 5 | 4 | 11 | 6 | 1 |
Guillotine Cross | 6 | 7 | 5 | 4 | 7 | 0 |
Mechanic | 6 | 3 | 7 | 5 | 3 | 5 |
Minstrel | 5 | 3 | 5 | 7 | 6 | 0 |
Ranger | 2 | 8 | 5 | 8 | 6 | 0 |
Royal Guard | 6 | 2 | 5 | 9 | 6 | 2 |
Rune Knight | 3 | 3 | 5 | 10 | 7 | 3 |
Shadow Chaser | 6 | 3 | 7 | 5 | 3 | 5 |
Sorcerer | 3 | 3 | 5 | 10 | 7 | 3 |
Sura | 6 | 7 | 5 | 4 | 7 | 0 |
Wanderer | 2 | 8 | 5 | 8 | 6 | 0 |
Warlock | 1 | 5 | 4 | 11 | 6 | 1 |
Kazde povolanie ma zakladne ASPD 146, alebo 156. Zbran vam prida vzdy medzi -50 do +2 ASPD a stity zredukuju ASPD o 5 az 10.
ASPD Penalty = 1 - ( Job Base Aspd - 144)/50
ASPD Correction = (√(205)-√(AGI))/7.15
Base Aspd = 200-(200-(Job Base Aspd + shield penalty - ASPD Correction + √(AGI * 9.999 + DEX * 0.19212) * Aspd penalty)) *(1 - ASPD Potion_% - ASPD Skill %)
(% ASPD Equipment) = (195 - Base Aspd) * total of ASPD Equipment %
Final ASPD = Base Aspd + (% ASPD Equipment) + fixed ASPD increase equipment
Item/Skill | ASPD Bonus |
---|---|
Concentration Potion | 0.1 |
Awakening Potion | 0.15 |
Berserk Potion | 0.2 |
Poison Bottle | 0.25 - len pre sinX+ |
Adrenaline Rush (As Caster) | 0.3 |
Adrenaline Rush (As Party Member) | 0.2 |
Two Hand Quicken | 0.3 |
Berserk | 0.3 |
Madness Canceller (Last Stand) | 0.2 |
Spear Quicken | 0.21 - 0.3 |
Advanced Book (Study) | 0.005 - 0.05 |
Demon of the Sun, Moon and Stars (Stellar, Lunar a Solar Shadow) | 0.03 - 0.3 |
Stellar Protection | (Level+DEX+LUK) / 1000 |
Class | Penalty | Class | Penalty | Class | Penalty | Class | Penalty |
---|---|---|---|---|---|---|---|
Novice | -10 | Super Novice | -5 | ||||
Swordman | -5 | Knight | -5 | Lord Knight | -5 | Rune Knight | -5 |
Crusader | -5 | Paladin | -5 | Royal Guard | -5 | ||
Thief | -6 | Assassin | -6 | Assassin Cross | -6 | Guillotine Cross | -9 |
Rogue | -5 | Stalker | -5 | Shadow Chaser | -4 | ||
Acolyte | -5 | Priest | -5 | High Priest | -5 | Arch Bishop | -5 |
Monk | -5 | Champion | -5 | Sura | -5 | ||
Archer | -5 | Hunter | -9 | Sniper | -9 | Ranger | -8 |
Bard/Dancer | -7 | Clown/Gypsy | -7 | Minstrel/Wanderer | -7 | ||
Mage | -5 | Wizard | -5 | High Wizard | -5 | Warlock | -5 |
Sage | -5 | Scholar | -5 | Sorcerer | -5 | ||
Merchant | -5 | Blacksmith | -5 | Whitesmith | -5 | Mechanic | -6 |
Alchemist | -5 | Creator | -5 | Genetic | -5 | ||
Taekwon | -5 | Star Gladiator | -5 | Soul Linker | -8 | ||
Ninja | -6 | Gunslinger | -6 |
Graf závislosti ASPD od AGI. Vodorovná osa - AGI, zvislá osa - ASPD:
Legenda:
Farba | Class s base ASPD | DEX | ASPD skilly a poty | Zbran |
---|---|---|---|---|
svetlo-modrá | 156 | 1 | - | - |
tmavo-modrá | 156 | 120 | - | - |
oranžová | 156 | 1 | - | -2 base ASPD (napr. Assassin s katarom) |
svetlo-zelená | 146 | 1 | - | - |
tmavo-zelená | 146 | 120 | - | - |
svetlo-červená | 156 | 1 | Concentration Potion | - |
červená | 156 | 1 | Awakening Potion | - |
tmavo-červená | 156 | 1 | Berserk Potion | - |
ružová | 156 | 1 | One-Hand Quicken, Berserk Potion | -5 ASPD (napr. Knight s 1H-Sword) |
fialová | 156 | 1 | Two-Hand Quicken, Berserk Potion | -9 ASPD (napr. Knight s 2H-Sword) |
žltá | 156 | 1 | One-Hand Quicken, Berserk Potion | - |
Namiesto ASPD vás môže zaujímať, koľko naozaj spravíte útokov za sekundu. Nie som si tým 100% istý, ale malo by to sedieť. Zvislá osa je počet útokov za sekundu, vodorovná osa je ASPD:
Weapon Level | Refine Bonus |
---|---|
Level 1 | 2 wATK / Refine |
Level 2 | 3 wATK / Refine |
Level 3 | 5 wATK / Refine |
Level 4 | 7 wATK / Refine |
final ATK = bATK + wATK + equipATK + masteriesATK
bATK = (2*sATK + strATK) * DEF * redukcie
wATK = utok zbrane * size * karty * element * redukcie * DEF
sATK = STR + DEX/5 + LUK/3 + base level/4
sATK = DEX + STR/5 + LUK/3 + base level/4
strATK = ((STR/10) ^3 ) / 60
strATK = ((DEX/10) ^3 ) / 60
Vsetky bonusy z itemov sa zapocitavaju sem, tak isto sipy, pokial ich mate nasadene.
Vsetky skilly typu Sword Mastery, Katar Mastery atd. su pocitane tu.
Weapon Level | Refine Bonus |
---|---|
Level 1 | 2 mATK / Refine |
Level 2 | 3 mATK / Refine |
Level 3 | 5 mATK / Refine |
Level 4 | 7 mATK / Refine |
sMATK = INT + ((INT/8)^3)/40 + LUK/3
minMATK = sMATK + wMATK
maxMATK = sMATK + wMATK + wMATK * 0.1 * weapon level
eDEF | 0 | 80 | 100 | 200 | 240 | 320 | 400 | 500 | 600 | 800 | 1040 | 1400 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Redukcia | 0% | 15% | 18% | 30% | 33% | 40% | 45% | 50% | 54% | 60% | 65% | 70% |
s Assumptiom | 0% | 25.8% | 30% | 45% | 49% | 55% | 60% | 64.3% | 67.5% | 72% | 75.5% | 78.75% |
Závislosť eDEF od damage (Ciernym bez ASSU, Cervenym s ASSU, vodorovna osa - eDEF, zvisla osa - damage v %):
eMDEF | 0 | 20 | 40 | 60 | 80 | 100 | 140 | 200 | 300 | 400 | 500 | 800 | 1400 | 1700 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Redukcia | 0% | 15% | 25.7% | 33.75% | 40% | 45% | 52.5% | 60% | 67.5% | 72% | 75% | 80% | 84% | 85% |
Závislosť eMDEF od damage (Ciernym bez ASSU, Cervenym s ASSU, vodorovna osa - eMDEF, zvisla osa - damage v %):
Kazdy skill s redukovatelnou cast time ma 2 zlozky cast time - pevnu a variabilnu. Pevna zlozka predstavuje 20% cast time plneho a redukovatelna zvysnych 80%.
Redukovatelny cast time sa pocita na stupnici od 0-530 = 2*DEX + INT, takze pre zredukovanie cast time o plnych 80% potrebujete napr. 180 DEX + 170 INT. Tento cast time sa nasledne este znizuje % cast time modifikatormi, ako napr. stringy.
Pevnu zlozku je mozne redukovat niektorymi equipmi (Nidhogg Shadow card) a 3rd class skillmi (Sacrament, Radius).
Závislosť medzi (DEX * 2 + INT) a cast time (zvislá osa je čas - maximálne 1000ms = 1s, vodorovná osa je súčet (DEX * 2 + INT) - maximálne 530):
Legenda:
Maximalny level postav bude tak isto, ako na oficialnych serveroch 160.
Experience ziskane za zabitie prisery bude 100% v pripade, ze ste najviac 25 levelov nad levelom prisery. Pokial ste o 25 levelov nad levelom prisery, budete dostavat postih priblizne 2% expov za kazdych 10 levelov rozdielu - max 20% postihu pre rozdiel viac, ako 100 lvlov V pripade, ze vas level je nizsi, ako level prisery, dostanete za priseru bonusove expy (do 40% bonus) a to az do momentu, kedy bude prisera nad vami o viac, ako 15 levelov, vtedy dostanete 90% celkovych expov.
Tak isto bude nastaveny experience rate na 1,5/1,5 z dovodu nizsieho poctu nutnych zabitych priser na ziskanie levelu. Toto samozrejme otvara moznosti dalsim bonusom za eventy, specialne itemy atd. Pocet zabitych priser nutnych na level by nemal byt vyrazne odlisny od nastavenia serveru teraz.
Drop rate zostane na 2 a bez obmedzenia na levely - vzdy bude 100%
Tabulka bude tu:
Rozdíl levelů | EXP % | Level hráče | Level príšery |
---|---|---|---|
> 100 | 80% | 100 | 0 |
+91 ~ +100 | 85% | 100 | 1-9 |
+81 ~ +90 | 88% | 100 | 10-19 |
+71 ~ +80 | 90% | 100 | 20-29 |
+56 ~ +70 | 92% | 100 | 30-44 |
+46 ~ +55 | 94% | 100 | 45-54 |
+36 ~ +45 | 96% | 100 | 55-64 |
+26 ~ +35 | 98% | 100 | 65-74 |
+25 ~ -2 | 100% | 100 | 75-102 |
-3 | 105% | 100 | 103 |
-4 | 110% | 100 | 104 |
-5 | 115% | 100 | 105 |
-6 | 120% | 100 | 106 |
-7 | 125% | 100 | 107 |
-8 | 130% | 100 | 108 |
-9 | 135% | 100 | 109 |
-10 | 140% | 100 | 110 |
-11 | 135% | 100 | 111 |
-12 | 130% | 100 | 112 |
-13 | 125% | 100 | 113 |
-14 | 120% | 100 | 114 |
-15 | 115% | 100 | 115 |
< -15 | 90% | 100 | 116 |
Upravy Skillov mozete najst na http://ro.doddlercon.com/wiki/index.php?title=Renewal_Skill_Changes
Asura - neaplikuju sa na nu SP bonusy z Gospelu, Gypsy Kiss a %SP itemy, ani dalsie %ATK bonusy z Gospelu a itemov (Strawberry Cake).
Emperium - 700 HP - plant
MATK = Base Level + INT + ((INT + DEX + LUK) / 3) + (Base Level / 10) * 2
HIT = Base Level + DEX + 150
ATK = (STR + DEX + LUK)/3 + Base Level/10
CRI = (LUK / 3) + 1
DEF = (VIT + Base Level/10)*2 + (AGI + Base Level/10)/2 + (Base Level/2)
FLEE = Base Level + AGI + (Base Level / 10)